

However it didn't work fully the way I wanted it to so I had to make some major changes to achieve some cool things that I'll explain in this changelog. This was built off the BL2 ReShade Preset of mine.

- some basic things not producing any type of light.- bright sources like the sun have strange pixelation issues, this has been fixed with the new bloom.~ adjusted all color saturation to fit with the original look to the game and the new SSAO.~ the overall contrast of map should remain the same to textures instead of being overwhelmingly destructive.~ Improved overall performance by quite a bit.It basically caused too many issues compared to any actual improvements So direct light will be shinning stronger onto the ground as well as the atmosphere. So night and dark areas will not be randomly colorful and instead a desaturated feel to area. ~ Made darkness be desaturated by quite a bit.~ Added a slight tint so that everything would look a little bit more surreal.This aims to fix some color inconsistencies that are normally present in earlier itterations of VGI. ~ Left in the entire color pallet, but changed the neon blue as in VGI 4.0.~ Actually improved texture clarity for both far and up close without much noise.So nothing will be needed to be disabled as this will aim to improve upon what exists. Therefore I remade it for the third time with some new shaders and I've did my best to improve upon the already existing settings. Either way, from what i recall when I was making 2.0, it didn't look the way it did to me now. I'm not sure whether that was how I intended the game to look (which I highly doubt) or something else. And I noticed that something went horribly wrong with the way the game looks. I'm back for a bit ! I decided to revisit this perset as I wanted to replay the game.
